Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)

Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality

Authors
Nazi Mahendru1, *, Mai Neo1
1Multimedia University, Cyberjaya, Malaysia
*Corresponding author. Email: nazi.mahendru@gmail.com
Corresponding Author
Nazi Mahendru
Available Online 24 December 2022.
DOI
10.2991/978-2-494069-57-2_20How to use a DOI?
Keywords
E-Learning; Augmented Reality; Constructivism; Experiential Learning; Design Principles
Abstract

The rapid inclusion of digital and immersive technologies in education is fast evolving the learning and teaching processes, leading to the evolution of enhanced learning environments, with the purpose of bridging the gap between the evolving students’ living styles and the passive learning classrooms. This study seeks to enhance the students’ learning of multimedia design concepts using Augmented Reality (AR) as an instructional tool with Kolb’s Experiential Learning Model (ELM) as the underlying theory. 30 postgraduate students from Multimedia University, Malaysia, were chosen as the sample for this study and a mixed mode research methodology was undertaken for the data collection. An AR app simulator was developed and mapped to the learning of Design Principles using 4 elements of ELM. Other than the students being exposed to the learning from AR app, the data was collected through MCQ based Pre-Post tests, a survey questionnaire and open ended questions. While statistically significant improvements in students’ learning was reported from the test results, the comments and feedback also showed strong support towards increased interest in learning and raised levels of motivation, engagement & interaction. The data analysis & results provide strong indication for inclusion of immersive technologies, such as AR, for enhanced learning processes, guided by ARELE (Augmented Reality supported Enhanced Learning Environment), a learning framework to help the practitioners & educators construct a holistic, engaging, immersive and interactive learning environment.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2022
ISBN
10.2991/978-2-494069-57-2_20
ISSN
2352-5398
DOI
10.2991/978-2-494069-57-2_20How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Nazi Mahendru
AU  - Mai Neo
PY  - 2022
DA  - 2022/12/24
TI  - Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality
BT  - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
PB  - Atlantis Press
SP  - 178
EP  - 191
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-57-2_20
DO  - 10.2991/978-2-494069-57-2_20
ID  - Mahendru2022
ER  -