Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)

The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity

Authors
Kin Meng Cheng1, 2, *, Athirah Mohamed Zaini2, Mohamed Abdelfattah Morsi Abdelkarim Marei1, Ah Choo Koo1, Kim Geok Tan1, Junita Shariza Mohamed Zaini1
1Multimedia University, Cyberjaya, Malaysia
2UCSI University, Kuala Lumpur, Malaysia
*Corresponding author. Email: 1181400704@student.mmu.edu.my
Corresponding Author
Kin Meng Cheng
Available Online 24 December 2022.
DOI
10.2991/978-2-494069-57-2_19How to use a DOI?
Keywords
Craft design catalogue; online gamified learning; waste crafting arts; social awareness
Abstract

This paper introduces the Edcraft Catalogue, which presents work from the artist and students-academics in the promotional of the online gamified learning activity where the purpose is to improve the awareness of the recycling behaviour of the youth. Also, the catalogue aims to bridge between artist and academics artwork to achieve the collaborative Edcraft activity for better exposure to the public for a greater outcome, which is to achieve a higher recycling intention and eventually a change of behaviour. Besides, the catalogue’s contents and design layout will be shown as the development prototype before the official release.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2022
ISBN
10.2991/978-2-494069-57-2_19
ISSN
2352-5398
DOI
10.2991/978-2-494069-57-2_19How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Kin Meng Cheng
AU  - Athirah Mohamed Zaini
AU  - Mohamed Abdelfattah Morsi Abdelkarim Marei
AU  - Ah Choo Koo
AU  - Kim Geok Tan
AU  - Junita Shariza Mohamed Zaini
PY  - 2022
DA  - 2022/12/24
TI  - The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
BT  - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
PB  - Atlantis Press
SP  - 169
EP  - 177
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-57-2_19
DO  - 10.2991/978-2-494069-57-2_19
ID  - Cheng2022
ER  -