Proceedings of the 2016 International Conference on Education, Management Science and Economics

Analytical Study on Improving Expertise of University Students through Innovative Training Project-Centered on Game Design

Authors
Yuan Yang
Corresponding Author
Yuan Yang
Available Online December 2016.
DOI
https://doi.org/10.2991/icemse-16.2016.32How to use a DOI?
Keywords
Innovative training program, game design, game character design, game scene design, practical ability, design style
Abstract
In this paper, the detailed process of college students' innovative training programs is introduced, including the application, initiation and completion. Game design and production is a long, complicated and hard process after which users are brought into a brand new electronic entertainment world by innovative elements. Innovative programs for game design majors are mainly analyzed. Three program cases are specially introduced and explained. The approaches and procedures of designing innovative programs for game design majors are summarized to expound and prove the importance of innovative programs in improving college students' professional and practical abilities. Based on the teaching features of the game design major as well as the concrete process and implementation requirements of innovative training project themed with game design, in combination with the generalization and summarization of actual innovative training project cases of several groups of university students, the significant role of innovative training project themed with game design in the practicable ability of university students is demonstrated.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2016 International Conference on Education, Management Science and Economics
Part of series
Advances in Social Science, Education and Humanities Research
Publication Date
December 2016
ISBN
978-94-6252-275-6
ISSN
2352-5398
DOI
https://doi.org/10.2991/icemse-16.2016.32How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Yuan Yang
PY  - 2016/12
DA  - 2016/12
TI  - Analytical Study on Improving Expertise of University Students through Innovative Training Project-Centered on Game Design
BT  - 2016 International Conference on Education, Management Science and Economics
PB  - Atlantis Press
SP  - 136
EP  - 138
SN  - 2352-5398
UR  - https://doi.org/10.2991/icemse-16.2016.32
DO  - https://doi.org/10.2991/icemse-16.2016.32
ID  - Yang2016/12
ER  -