Proceedings of the International Conference on Educational Management and Technology (ICEMT 2022)

Game-Based Hots Learning in Kindergarten

Authors
Wuri Astuti1, Ahmad Samawi1, *, Tomas Iriyanto1
1Universitas Negeri Malang, Malang, 65145, East Java, Indonesia
*Corresponding author. Email: ahmad.samawi.fip@um.ac.id
Corresponding Author
Ahmad Samawi
Available Online 13 February 2023.
DOI
10.2991/978-2-494069-95-4_60How to use a DOI?
Keywords
HOTS Learning; Game; Pandemic
Abstract

The Covid 19 pandemic that has spread throughout the world has implications for changes in all aspects of life, including education. The health and safety of citizens is an important matter, but saving students’ education is no less important. After the government has taken the decision to close schools (face to face), learning is carried out remotely using a network (online). This training aimed at improving the knowledge and skills of Kindergarten teachers in Cluster 8, Lowokwaru District, Malang City in Game-based HOTS learning. To determine the achievement of success, pre-test and post-test were carried out as well as the product and process assessments during the training. The training applies lecturing, discussion, practice, and product presentation methods produced by the teachers in the training. The results of the paired sample t-test analysis showed t-value of 6.653, a df value of 23, and a significance value of 5%. According to the t distribution table, the t-table value obtained from the df value is 23 and the significance value of 0.05 is 1.7139. The t-value of 6.635 has a greater value than the t-table value of 1.7139, which means the t-value of 6.635 > 1.7139 t-table. It was concluded that the implementation of game-based HOTS management training had an effect on improving teacher management skills with a strong level of relationship.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Educational Management and Technology (ICEMT 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
13 February 2023
ISBN
10.2991/978-2-494069-95-4_60
ISSN
2352-5398
DOI
10.2991/978-2-494069-95-4_60How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Wuri Astuti
AU  - Ahmad Samawi
AU  - Tomas Iriyanto
PY  - 2023
DA  - 2023/02/13
TI  - Game-Based Hots Learning in Kindergarten
BT  - Proceedings of the International Conference on Educational Management and Technology (ICEMT 2022)
PB  - Atlantis Press
SP  - 513
EP  - 518
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-95-4_60
DO  - 10.2991/978-2-494069-95-4_60
ID  - Astuti2023
ER  -