Proceedings of the 2nd International Conference on Education and Technology (ICETECH 2021)

Effectiveness of VAR (Virtual Augmented Reality)-Based Educational Games in Trigonometry Learning in University

Authors
Noviana Dini Rahmawati1, Achmad Buchori2, Arif Wibisono3
1Universitas PGRI Semarang, Central Java, Indonesia
2Universitas PGRI Semarang, Central Java, Indonesia
3Universitas PGRI Semarang, Central Java, Indonesia
*Corresponding author. Email: novianadini@upgris.ac.id
Corresponding Author
Noviana Dini Rahmawati
Available Online 6 January 2022.
DOI
10.2991/assehr.k.220103.039How to use a DOI?
Keywords
educational games; virtual augmented reality; trigonometry
Abstract

The development of technology today is very demanding of a teacher to be able to develop effective media in the learning process. Trigonometry learning is one of the courses in higher education that requires a virtual understanding of concepts. Therefore, it is very important to have fun virtual media through games in understanding the concept of Trigonometry. The purpose of this study was to determine the effectiveness of educational games based on VAR (Virtual Augmented Reality) in learning trigonometry in university. The research method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). However, this article contains the implementation stages. The data analysis techniques of this research are the Normality Test, Homogeneity Test, T-test. From the results of the study, it can be concluded that learning trigonometry using educational games based on Virtual Augmented Reality meets the effective criteria because the experimental class learning outcomes are better than the control class and the results of the student response questionnaire to the VAR-based educational game media showed that the media was very effective in learning trigonometry in university.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2nd International Conference on Education and Technology (ICETECH 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 January 2022
ISBN
10.2991/assehr.k.220103.039
ISSN
2352-5398
DOI
10.2991/assehr.k.220103.039How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Noviana Dini Rahmawati
AU  - Achmad Buchori
AU  - Arif Wibisono
PY  - 2022
DA  - 2022/01/06
TI  - Effectiveness of VAR (Virtual Augmented Reality)-Based Educational Games in Trigonometry Learning in University
BT  - Proceedings of the 2nd International Conference on Education and Technology (ICETECH 2021)
PB  - Atlantis Press
SP  - 266
EP  - 269
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220103.039
DO  - 10.2991/assehr.k.220103.039
ID  - Rahmawati2022
ER  -