Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)

Can Story-Making and Role-Playing Pedagogy Arise Young Students’ Interest and Efficiency of Vocabulary Learning in English Class?

Authors
Yuxin Liu1, , Yingli Na2, , Lu Yu3, *,
1School of liberal arts and science, University of Washington, Washington, 98195, USA
2Faculty of Health and Life Sciences, Coventry University, Coventry, England, CV1 5FB, UK
3School of Foreign Languages, Cangzhou Normal University, Cangzhou, Hebei, 061000, China

These authors contributed equally.

*Corresponding author. Email: yuxinl.19@uw.edu
Corresponding Author
Lu Yu
Available Online 24 December 2021.
DOI
10.2991/assehr.k.211220.299How to use a DOI?
Keywords
Store-making; Role-playing; Young students; English vocabulary learning
Abstract

With the continuous development of education, various teaching methods have been applied to the class. In the recent decade, game class, especially in preschool education, has been paid more and more attention. The application of game teaching methods such as story-making and role-playing in the English education of young students is more conducive to stimulating their interest in learning and promoting the continuous development of their English learning ability. Accordingly, we carried out a control experiment to observe whether adding games in class could effectively improve students’ interest in learning. Three children, aged 3-7, were taught four English words by different group members and told stories to consolidate their memories. After the experiment, video and CA transcription were used to analyze the teaching process. The problems encountered in the experiments were mainly analyzed from the following three perspectives—teacher, student, and class. Then, pilot data were derived. The study results show that the scope of the pilot data could not include all English learners due to the age limitation of the participants. At the same time, because of the time limitation and the number of experiments, the pilot data is not enough to prove the effectiveness of the game class. Finally, the direction and steps of further specific experiments are proposed in this research.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2021
ISBN
10.2991/assehr.k.211220.299
ISSN
2352-5398
DOI
10.2991/assehr.k.211220.299How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Yuxin Liu
AU  - Yingli Na
AU  - Lu Yu
PY  - 2021
DA  - 2021/12/24
TI  - Can Story-Making and Role-Playing Pedagogy Arise Young Students’ Interest and Efficiency of Vocabulary Learning in English Class?
BT  - Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)
PB  - Atlantis Press
SP  - 1764
EP  - 1769
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211220.299
DO  - 10.2991/assehr.k.211220.299
ID  - Liu2021
ER  -