Visual Language in Japanese Animation
Pitri Haryanti, Yeni Nurlatifah
Available Online November 2018.
- https://doi.org/10.2991/icobest-18.2018.61How to use a DOI?
- Anime, visual language, wimba
- — The purpose of this research is to find out visual language that appeared in Japanese anime and how it is displayed. This study uses a qualitative approach with descriptive qualitative methods. The data used in this research is anime’s frames taken from Japanese animation. As the results of the research, we found out that most of the Wimba in the Japanese anime were minimized and enlarged in order to indicate important things. The main hero position is usually in the middle, there are also positions from left and right or from left to right. The ways of events presented are arranged not to make the audience feel bored. This happened because the Wimba in anime can fill the space and time in the anime frame with a short time.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Pitri Haryanti AU - Yeni Nurlatifah PY - 2018/11 DA - 2018/11 TI - Visual Language in Japanese Animation BT - Proceedings of the International Conference on Business, Economic, Social Science and Humanities (ICOBEST 2018) PB - Atlantis Press SP - 280 EP - 282 SN - 2352-5398 UR - https://doi.org/10.2991/icobest-18.2018.61 DO - https://doi.org/10.2991/icobest-18.2018.61 ID - Haryanti2018/11 ER -