Proceedings of the International Conference on Business, Economic, Social Science and Humanities (ICOBEST 2018)

Third Crusade and “Assassins Creed: Bloodlines” Video Game Universe

Authors
Nenden Rikma Dewi S
Corresponding Author
Nenden Rikma Dewi S
Available Online November 2018.
DOI
10.2991/icobest-18.2018.60How to use a DOI?
Keywords
history, literature, player, serious game
Abstract

Video games usage as one of the sources to learn humanities subjects such as literature, history, politics, economics, social, culture and others in human’s life becomes main focus of this paper. It is essential to conduct this research since it relates with how millennial comprehend history through their high-tech devices. The paper suggests using video games as one of the interactive methods to comprehend history and literature as a unity. A qualitative method is applied to apprehend how video games perform and distinguish fact and fiction intertwining in Assassins Creed’s video game universe. In reality, men are unable to change history directly yet in their involvement inside the video games can change it. It also helps players in recreating or composing alternative history on Third Crusade War in Acre. Such game is called as “serious game," since it is not only allowing them to play but also to learn, understand, even recreate history based on their perspective. To discuss this issue, a console platform game made by Ubisoft in 2007, named Assassin Creed is used. This game uses third crusade event as a play universe when a player shall accomplish various missions to eliminate all Knight Templars in Acre. The result shows that by using video games, history can be recreated, revisited by any player as well as involved, in particular, historical events.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on Business, Economic, Social Science and Humanities (ICOBEST 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
November 2018
ISBN
10.2991/icobest-18.2018.60
ISSN
2352-5398
DOI
10.2991/icobest-18.2018.60How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Nenden Rikma Dewi S
PY  - 2018/11
DA  - 2018/11
TI  - Third Crusade and “Assassins Creed: Bloodlines” Video Game Universe
BT  - Proceedings of the International Conference on Business, Economic, Social Science and Humanities (ICOBEST 2018)
PB  - Atlantis Press
SP  - 276
EP  - 279
SN  - 2352-5398
UR  - https://doi.org/10.2991/icobest-18.2018.60
DO  - 10.2991/icobest-18.2018.60
ID  - RikmaDewiS2018/11
ER  -