Proceedings of the Fifth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2021)

Online Games to Improve English Vocabulary Awareness in Daily Speech

Authors
Asih Prihandini*, Dadang Sudana, Eri Kurniawan
Universitas Pendidikan Indonesia, Bandung, Indonesia
*Corresponding author. Email: asih.prihandini@email.unikom.ac.id
Corresponding Author
Asih Prihandini
Available Online 21 November 2021.
DOI
10.2991/assehr.k.211119.022How to use a DOI?
Keywords
Awareness; English vocabularies; online games; word classes
Abstract

This research is a case study on a seven-year-old boy who lives in Bandung, Indonesia where there are some different languages such as Sundanese, Javanese, and Indonesian are used dominantly. The use of English language reflecting some characters in online games has given deep impact to the awareness of English vocabulary on a child. The words sounding interesting, used repeatedly, and easily spoken up have made him doesn’t find many difficulties to catch them up. Analyzing the word classes of English vocabulary comprehended is the way to obtain the answer. This study is a part of longitudinal study. The data analyzed were taken within the period of six weeks. The results show that some English vocabularies used in online games are improving seen from the number of English vocabularies spoken and comprehended. This condition is supported by having good communication between or among the addresser and the addressee(s) who use some codes providing the signs and structural information for constructing and deciphering messages Mode of contact by which social and psychological connections are established between or among them. All of the results reveal that online games proved to be effective in improving English vocabularies awareness for the respondent.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the Fifth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
21 November 2021
ISBN
10.2991/assehr.k.211119.022
ISSN
2352-5398
DOI
10.2991/assehr.k.211119.022How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Asih Prihandini
AU  - Dadang Sudana
AU  - Eri Kurniawan
PY  - 2021
DA  - 2021/11/21
TI  - Online Games to Improve English Vocabulary Awareness in Daily Speech
BT  - Proceedings of the Fifth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2021)
PB  - Atlantis Press
SP  - 136
EP  - 142
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211119.022
DO  - 10.2991/assehr.k.211119.022
ID  - Prihandini2021
ER  -