Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)

Session: Human-centered & Social Interactions

14 articles
Proceedings Article

PUNTO: Designing for Pandemic

Implementing Behavior Observation to Redesign Hand Sanitizer Bottle Cap

Fitorio Leksono, Ismail Alif Siregar
The spread of Covid-19 since March 2020 in Indonesia has brought a lot of changes, especially in people’s daily behavior. Many people started to exercise and consume healthy food, also wearing a face mask in public places. In addition, people also start to bring hand sanitizers to sterilize their hands...
Proceedings Article

Printmaking Expansion by The Other Form of Presentation

Aurora Arazzi, Dikdik Sayahdikumullah
Printmaking is one of the traditional techniques that an artist can choose to create art. By doing a whole printmaking process, there are so many values and meanings that we can take, which is very intense and meticulous. There are many reasons why printmaking is not as popular as painting, ceramics,...
Proceedings Article

Studies on the Application of Nostalgia Supergraphic for Inducing Positive Emotions Among Elderly in The Abiyoso Nursing Home, Yogyakarta

Adinda Lisa Irmanti, Prabu Wardono
The process of aging as the weakening function of the human brain that leads to cognitive degenerative diseases and physical disabilities usually affect the ability of most elderly in interacting with their immediate environment. This research aimed to analyze the impact of the old supergraphic photos...
Proceedings Article

Semiotic Analysis of the Role of Covid-19 Prevention Protocol in “L.A. Bold: New Normal” 2020 Cigarette Advertisement

Dyah Kemalahayati, Kiki Rizky Soetisna Putri
Throughout the year 2020, several commercial advertisements started to display portrayals of Covid-19 Prevention Protocol. Various media show depiction of people doing their own activities while wearing masks or face shields, appliances which are part of the protocol meant to decrease the spread rate...
Proceedings Article

A Study on Museum Artifact Digitization using Photogrammetry Method for Preservation and Design Education

Arianti A. Puspita, Meirina Triharini, Muhammad Risfan Badrus Salam
Photogrammetry is one of the 3d scanning methods for artefacts that can be said to be quite economical, when compared to other 3d scanning methods such as using a laser. This method allows everyone tp be able to record digital visual data in sufficient detail. The use of 3d scanning photogrammetry has...
Proceedings Article

Designing Games To Understand User Preferences Based Player-Centered Design of Indonesian National Heroes

Amirul Muminin, Andar Bagus Sriwarno, Intan Rizky Mutiaz
Indonesia in 2021 has 191 heroes, and this research focuses on the 185th hero, Himayatuddin Muhammad Saidi from Southeast Sulawesi, who was crowned on November 7, 2019. These heroes are not yet widely known by Generation Z with a range of births from 1995-2012; they number around 75 million people in...
Proceedings Article

Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia

Sara Melati Sijabat, Banung Grahita
This research aims to analyse the requirement needed in urban farming education and apply it to the mechanism in video games, especially in agriculture games. Urban farming is an activity of farming in urban areas as an effort to fulfil food needs and also maintain the sustainability of green open spaces....
Proceedings Article

Usability Testing Over E-Tourism Information System to Measure Domestic Tourist Satisfaction In Balikpapan

Rabin Munthe, Agung Eko Budi Waspada
Information technology is one the advanced technology in this era which is the most powerful thing that give us advantage in everyday activity. In this days, we can access all information every second every day without boundaries with our gadget to wherever we go. There are so many types of digital platform...
Proceedings Article

Comparative Study of Information Display Media for Bank Indonesia Museum and Bank Mandiri Museum

Bilyan Putra Sari, Andriyanto Wibisono
Collection management is one way to make the museum a source of information and part of educational tourism. The reason for the selection of the Bank Indonesia Museum and Bank Mandiri Museum is because the type of collection about the history and objects of banking and museums that raise the theme of...
Proceedings Article

Relationship between Coffee to Go’s Serviscape with Brand Loyalty Perceptions of Z gens

Putu Surya Triana Dewi, Ardina Susanti, I Wayan Yogik Adnyana Putra
Now drinking coffee is no longer a habit in the morning, but also a lifestyle that cannot be missed for millennials, especially gen Z. Coffee spots thrive in urban areas, ranging from simple coffee shops, cafes, to franchise outlets. Massive movements taking place in Bali include the growth of independent...
Proceedings Article

Engaging Children in Reading Jataka Reliefs of Borobudur Temple in Indonesia through Digital Picture Book

Maria Karina Putri, Riama Maslan Sihombing, Dianing Ratri
Jataka relief is one of the reliefs in Borobudur Temple, which is one of the biggest cultural heritages in Indonesia. Jataka reliefs tell the stories of the Bodhisattva’s past life in search of enlightenment. These stories are unique, because they contain humanity values, such as kindness, helping others,...
Proceedings Article

The Mechanism of Nostalgia as a Narrative in XXI’s Campaign #RinduNontondiXXI

Eleanora Josephine, Fadilah Fadilah
For periods of time, emotional appeal in advertisement narratives has become one of the most common practices across the advertising industry. This practice has remained the same even throughout the rise of technology and digital media. It has also developed a broader perspective when faced with the...
Proceedings Article

Essential Elements In The Development Of Educational Games For Language Scripts

Ahmad Ade Nugraha, Alvanov Zpalanzani Mansoor
Along with the increasing use of smartphones in adolescents and children, mobile games in the form of educational games have been developed by Indonesia and other countries as a learning medium to increase student motivation, including learning scripts. Indonesia is an archipelago country with several...
Proceedings Article

Bandung Photo Showcase

Case Study of Hybrid Photography Exhibition

Michael Binuko Sri Herawan
COVID-19 pandemic affects many factors in the life of modern society, one of which is art. Many art events have been postponed and many galleries have been temporarily closed to prevent the spread of the COVID-19 virus. This force majeure forces art activists to think more creatively in organizing exhibitions...