Development of Maze Game on Interactive Whiteboard for Fine Motor Learning
Yerry Soepriyanto, Akhmad Fakharuddin Adi, Sihkabuden, Eka Pramono Adi
Available Online September 2017.
- https://doi.org/10.2991/icset-17.2017.107How to use a DOI?
- Game Maze, Interactive WhiteBoard, learning, fine motor
- This development aims to create a valid product maze game on Interactive WhiteBoard (IWB) for fine motor learning. Game maze is a game consisting of a path or a collection of roads that branch in order to achieve the goal by finding the right path. IWB use for projection game and place which user can interactive with it. IWB cheaper design by Johnny Chung Lee used for this development. There are ten steps that must be carried out referring to the model of the Borg and Gall, but based on certain considerations are not entirely done. The stages are research and information collecting, planning, preliminary form of product development, preliminary field test, and main product revision. The maze game on IWB has been validated by media experts and fine motor learning experts, with valid results. Nevertheless from the field trials revealed that the ease and smooth use of the tool into a separate note. This is due to infrared light cannot be caught by the sensor because it is blocked by students working on the board so that the interaction between games with IWB is disrupted and there is one child who have difficulty using an infrared pen.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Yerry Soepriyanto AU - Akhmad Fakharuddin Adi AU - Sihkabuden AU - Eka Pramono Adi PY - 2017/09 DA - 2017/09 TI - Development of Maze Game on Interactive Whiteboard for Fine Motor Learning BT - Proceedings of the 9th International Conference for Science Educators and Teachers (ICSET 2017) PB - Atlantis Press SP - 650 EP - 654 SN - 2352-5398 UR - https://doi.org/10.2991/icset-17.2017.107 DO - https://doi.org/10.2991/icset-17.2017.107 ID - Soepriyanto2017/09 ER -