Android - Based Sport Board Games for Intellectual Disabilities
- https://doi.org/10.2991/assehr.k.201201.191How to use a DOI?
- sport board games, intellectual disabilities, motor performance, creative behavior
This paper aims to develop suitable digital sport board games based on the android system. The system is used to improve motor performance and the creative behavior of the intellectual disabilities athletes. It also tries to evaluate the athletes’ responses in practicing the games through the derived application. The application is adapted from the game card and board games in a mobile presentation from four sports: bocce, basketball, football, and table tennis. By applying the model to the intellectual disabilities athletes in Special Olympics Indonesia (SOINA) Surabaya, this research and development study employs ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model by focusing on expert appraisal and developmental testing steps. The results reveal that the CVR score is 0.97 (reliable), and the proportion is 93 % (excellent). Therefore, coaches and parents may implement this application to support their practices on daily bases.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Dwi C. Kartiko AU - Dwi L. Juniarisca AU - Abdul R. S. Tuasikal AU - Bayu B. Prakoso AU - Faridha Nurhayati PY - 2020 DA - 2020/12/03 TI - Android - Based Sport Board Games for Intellectual Disabilities BT - Proceedings of the International Joint Conference on Arts and Humanities (IJCAH 2020) PB - Atlantis Press SP - 1144 EP - 1148 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201201.191 DO - https://doi.org/10.2991/assehr.k.201201.191 ID - Kartiko2020 ER -