Validity of Kimi Kimo Adventure Game Based on Android as Learning Media in Chemical Bonds
- 10.2991/aer.k.211215.046How to use a DOI?
- Kimi kimo adventure; Android game; Mobile learning; Chemical bond material
The purpose of this study is to determine the validity of the Kimi Kimo Adventure game based on android as learning media in Chemical Bonds material at SMK Negeri 1 Driyorejo Gresik. This study discusses the validity of android-based Kimi Kimo Adventure game as learning media in Chemical Bonds material in terms of content validity and constructs validity that obtained from the validation results of 3 media and chemistry experts, which is 1 chemistry teacher at the SMK Negeri 1 Driyorejo Gresik and 2 chemistry lecturers at the Universitas Negeri Surabaya. The research method that used is research and development which carried out to the validation stage by media and chemistry experts. The data that has been validated by experts has an assessment on the content validity and construct validity, each of which obtains a very valid category. Based on the results of the study, it can be concluded that the Kimi Kimo Adventure game developed is valid to be used as a learning media.
- © 2021 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Rivaldi Dwi Kurniawan AU - Rusly Hidayah PY - 2021 DA - 2021/12/16 TI - Validity of Kimi Kimo Adventure Game Based on Android as Learning Media in Chemical Bonds BT - Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021) PB - Atlantis Press SP - 247 EP - 253 SN - 2352-5401 UR - https://doi.org/10.2991/aer.k.211215.046 DO - 10.2991/aer.k.211215.046 ID - Kurniawan2021 ER -