Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2022)

Development of Educational Game “语法戏[Yǔfǎ Xì] as an Optimization of Grammar Learning

Authors
M. Lukluk Ul1, *, Aiga Ventivani1, Octi Rjeky Mardasari1, Putery Ekireginata1
1Universitas Negeri Malang, Malang, Indonesia
*Corresponding author. Email: lukluk.ul.fs@um.ac.id
Corresponding Author
M. Lukluk Ul
Available Online 14 April 2023.
DOI
10.2991/978-2-38476-038-1_25How to use a DOI?
Keywords
development; educational game; Chinese grammar
Abstract

Mastering grammar is crucial to support language skills, including learning Chinese. Lack of mastery of Chinese grammar can hinder learning four language skills at once. One of the media that can help learn grammar is educational game media. The purpose of this research is to develop an educational game with the name “语法戏” [yǔfǎ xì] to optimization of Chinese grammar learning. This research is included in the type of development research. This research uses the Recursive, Reflective, Design, and Development model, or R2D2. The product in this development research is in the form of an educational game that has undergone a feasibility test carried out by material and media experts. The results of the validation of material experts and media experts show that the educational game “语法戏” [yǔfǎ xì] is feasible and valid to be used in learning Chinese grammar. The grammar contained in this educational game media is limited. Suggestions for further similar development researchers are that they are expected to be able to develop educational game media that contains other Chinese grammar material that is not found in this educational game.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
14 April 2023
ISBN
10.2991/978-2-38476-038-1_25
ISSN
2352-5398
DOI
10.2991/978-2-38476-038-1_25How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - M. Lukluk Ul
AU  - Aiga Ventivani
AU  - Octi Rjeky Mardasari
AU  - Putery Ekireginata
PY  - 2023
DA  - 2023/04/14
TI  - Development of Educational Game “语法戏” [Yǔfǎ Xì] as an Optimization of Grammar Learning
BT  - Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2022)
PB  - Atlantis Press
SP  - 230
EP  - 238
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-038-1_25
DO  - 10.2991/978-2-38476-038-1_25
ID  - LuklukUl2023
ER  -