Proceedings of the 6th International Seminar on Science Education (ISSE 2020)

Increasing Students’ Learning Motivation Through Android-Base Biology Educational Game with E-Module During COVID-19 Pandemic

Authors
Elvara Aroyandini, Suyitno Aloysius
Corresponding Author
Elvara Aroyandini
Available Online 28 March 2021.
DOI
10.2991/assehr.k.210326.023How to use a DOI?
Keywords
Educational game, E-module, Motivation, COVID-19 pandemic
Abstract

The aim of the research is to increase students’ learning motivation in learning classification of living things subject by using android-based biology educational game that accompanied with e-module. The type of this reserach is is a quasi-experiment research with nonequivalent control group design that concluded in at SMP N 3 Sragen, Central Java. The population of this study were the grade VII students of SMP N 3 Sragen in 2020/2021 academic year with the students of VII A class as the experimental class and the students of VII B class as the control class. Instrument that uses in this research is questionnaire. The control class only using google form as the learning medium, while the experimental class using google form that added by android-base biology educational game with e-module. The result shows that students learning motivations in the experimental class from 76,18 to 90,23, while in control class also increase from 74,73 to 82,14. Therefore, it can be concluded that the use of android-base biology educational game with e-module during the COVID-19 pandemic can increase students’ learning motivation better than using google form only.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 6th International Seminar on Science Education (ISSE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 March 2021
ISBN
10.2991/assehr.k.210326.023
ISSN
2352-5398
DOI
10.2991/assehr.k.210326.023How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Elvara Aroyandini
AU  - Suyitno Aloysius
PY  - 2021
DA  - 2021/03/28
TI  - Increasing Students’ Learning Motivation Through Android-Base Biology Educational Game with E-Module During COVID-19 Pandemic
BT  - Proceedings of the 6th International Seminar on Science Education (ISSE 2020)
PB  - Atlantis Press
SP  - 162
EP  - 168
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210326.023
DO  - 10.2991/assehr.k.210326.023
ID  - Aroyandini2021
ER  -