Stress and Self-Control as Predictors of Mobile Game Addiction Among Chinese University Students
Xiao Han, Mengjun Li, Ziqi Jiang, Zhouzhou Zhou
Available Online May 2018.
- https://doi.org/10.2991/sohe-18.2018.3How to use a DOI?
- Mobile Game Addiction, Stress, Self-Control
- The main purpose of this study is to discuss the behaviors of using mobile games and the causes of mobile game addiction among Chinese university students. Based on uses and gratifications theory, stress and self-control, these three aspects were used to analyze the motivations of mobile games use among university students. The study used a multi-stage sampling method and a sample of Chinese university students from eight departments of four universities in Beijing, Shanghai, Xi'an and Jinan was selected. 907 questionnaires were distributed and the number of valid questionnaires was 416. The results show that social pressure and academic pressure are positively related to mobile game addiction, self-control ability is negatively related to mobile game addiction.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Xiao Han AU - Mengjun Li AU - Ziqi Jiang AU - Zhouzhou Zhou PY - 2018/05 DA - 2018/05 TI - Stress and Self-Control as Predictors of Mobile Game Addiction Among Chinese University Students BT - Proceedings of the 2018 Symposium on Health and Education (SOHE 2018) PB - Atlantis Press SP - 15 EP - 22 SN - 2352-5398 UR - https://doi.org/10.2991/sohe-18.2018.3 DO - https://doi.org/10.2991/sohe-18.2018.3 ID - Han2018/05 ER -