Developing Biology based Monopoly Game as Media to Enhance Students' Learning Outcome and Social Ability
- 10.2991/soshec-17.2018.43How to use a DOI?
- monopoly game, media, learning outcome,social ability
The purpose of this study is to describe the development of biology based monopoly game as media to support students learning outcome and social ability. Using the Four D Model, we created and developed a set of biology based monopoly game and tested it to junior high school students n equal 24. This study consists of two phases namely the development and implementation phases by using a one shot case study design. Research parameters were the feasibility of the developed game as the media, the students learning outcome, and the social ability. Data were analyzed descriptively according to the characteristics of the existing data. The findings showed that media can support students learning activity based on the correct understanding of the students learning outcomes the excellent enthusiastic, high competition and cooperation, and good discipline aspects. Based on this study, the feasibility is considered very feasible. Results indicated that biology based monopoly game is effective to support junior high school students learning outcome and social ability.
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - A Firmansyah AU - S Indana PY - 2017/10 DA - 2017/10 TI - Developing Biology based Monopoly Game as Media to Enhance Students' Learning Outcome and Social Ability BT - Proceedings of Social Sciences, Humanities and Economics Conference (SoSHEC 2017) PB - Atlantis Press SP - 218 EP - 222 SN - 2352-5398 UR - https://doi.org/10.2991/soshec-17.2018.43 DO - 10.2991/soshec-17.2018.43 ID - Firmansyah2017/10 ER -