Proceedings of the Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2019)

Learning Pancasila Through Snakes and Ladders Game

Authors
Kurnia Setiawan, Ninawati, Meiske Yunithree Suparman
Corresponding Author
Kurnia Setiawan
Available Online 20 May 2020.
DOI
10.2991/assehr.k.200515.058How to use a DOI?
Keywords
learning media, Pancasila, snakes and ladders game
Abstract

This research is a continuation of the campaign activity “Pancasila Harga Mati” which was carried out by several community social institutions in 2012. The activities carried out were focus group discussions, designing and publishing the Pancasila graphic essay book, a workshop attended by 18 teenagers from various cities and a photo exhibition at the Antara Journalistic Photo Gallery. In March 2018, an activity was held for 3 days, involving 45 people from various organizations. A snakes and ladders game “Save Garuda” was played. This inspired the using of snakes and ladders game as a learning medium to socialize Pancasila. Then the researchers created “Designing the Pancasila Boardgame” which was later developed as a prototype of the Pancasila ladder design. The research conducted was the applied product category which produced the prototype of the Pancasila ladder to be implemented as a learning medium. It is a multidisciplinary study, combining the fields of design and educational psychology. The research methods are interviews, observation and experimental. Based on the simulations carried out the participants were enthusiastic and received a positive response and several suggestions for improvement.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
20 May 2020
ISBN
978-94-6252-970-0
ISSN
2352-5398
DOI
10.2991/assehr.k.200515.058How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Kurnia Setiawan
AU  - Ninawati
AU  - Meiske Yunithree Suparman
PY  - 2020
DA  - 2020/05/20
TI  - Learning Pancasila Through Snakes and Ladders Game
BT  - Proceedings of the Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2019)
PB  - Atlantis Press
SP  - 321
EP  - 327
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200515.058
DO  - 10.2991/assehr.k.200515.058
ID  - Setiawan2020
ER  -