Proceedings of the 6th UPI International Conference on TVET 2020 (TVET 2020)

The Gamification of Covid-19 Pandemic as an Active Learning Tool in Disaster Education

Authors
Sirinon Suwanmolee, Abd Halim Md Ali
Corresponding Author
Sirinon Suwanmolee
Available Online 4 February 2021.
DOI
10.2991/assehr.k.210203.149How to use a DOI?
Keywords
disaster education, COVID-19, active learning, gamification
Abstract

COVID-19 likely affected our daily life for a long time. Skill to monitor this pandemic is important in order to increase our adaptability particularly during these tough times. Generally, a non-science learner always tends to ignore news related to the scientific contents of COVID-19 as they claimed they are lack of scientific knowledge‘s background. Thus, this work aims to increase their understanding particularly on scientific contents of COVID-19 by integrating disaster education into game mechanics in order to motivate better behavioral outcomes and simultaneously able to increase awareness and scientific knowledge on COVID-19. In this work, we integrate disaster risk management approaches via gamification strategy by introducing game elements such as goals and conflicts and gameful experiences in non-game context called gamification of COVID-19.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 6th UPI International Conference on TVET 2020 (TVET 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 February 2021
ISBN
10.2991/assehr.k.210203.149
ISSN
2352-5398
DOI
10.2991/assehr.k.210203.149How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Sirinon Suwanmolee
AU  - Abd Halim Md Ali
PY  - 2021
DA  - 2021/02/04
TI  - The Gamification of Covid-19 Pandemic as an Active Learning Tool in Disaster Education
BT  - Proceedings of the 6th UPI International Conference on TVET 2020 (TVET 2020)
PB  - Atlantis Press
SP  - 365
EP  - 369
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210203.149
DO  - 10.2991/assehr.k.210203.149
ID  - Suwanmolee2021
ER  -