Learning Management Through the Combination of STEAM Education and Phenomenon-Based Learning to Develop Creative Thinking of Secondary 6 (Grade 12) Students
- DOI
- 10.2991/assehr.k.210203.145How to use a DOI?
- Keywords
- STEAM education, phenomenon based learning, creative thinking
- Abstract
Learning management based on STEAM Education is the integration which combined the knowledge to the real phenomena. In this research. In this research, The purposes were to: 1) develop learning management of STEAM education combined with phenomenon-based learning, 2) compare creative thinking in Physics before and after traditional learning management, 3) compare creative thinking in Physics before and after learning management through the combination of STEAM Education and Phenomenon-based learning, and 4) compare creative thinking in Physics after studying through STEAM education combined with phenomenon-based and traditional learning management. Research sample was two classes, selected by cluster random sampling, of secondary 6 (grade 12) students in the first semester of the academic year 2020. The research instruments consisted of learning management plans, creative thinking tests in science and creative work evaluation form. The results revealed that The results revealed that 1) STEAM Education and Phenomenon-based learning consisted of 6 steps - 3PA., 2) creative thinking in Physics for students studying through traditional learning management showed that the after study was higher than the before study, 3) creative thinking in Physics for student studying learning management through the combination of STEAM Education and Phenomenon-based learning showed that the after study was higher than the before study, and 4) creative thinking in Physics for student studying of the learning management through the combination of STEAM Education and Phenomenon-based learning showed higher than the traditional learning management.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Sayrung Tongsoong AU - Rossarin Jermtaisong PY - 2021 DA - 2021/02/04 TI - Learning Management Through the Combination of STEAM Education and Phenomenon-Based Learning to Develop Creative Thinking of Secondary 6 (Grade 12) Students BT - Proceedings of the 6th UPI International Conference on TVET 2020 (TVET 2020) PB - Atlantis Press SP - 341 EP - 345 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210203.145 DO - 10.2991/assehr.k.210203.145 ID - Tongsoong2021 ER -