Proceedings of the Unima International Conference on Social Sciences and Humanities (UNICSSH 2022)

Application of Snakes and Ladders Game Media in Dance Learning

Authors
Wida Rahayuningtyas1, *, Lina Putri Kusuma Ningtyas1
1Malang State University, Malang, Indonesia
*Corresponding author. Email: wida.rahayuningtyas.fs@um.ac.id
Corresponding Author
Wida Rahayuningtyas
Available Online 17 January 2023.
DOI
10.2991/978-2-494069-35-0_84How to use a DOI?
Keywords
Snake and ladders game; media
Abstract

Efforts to preserve cultural diversity in the field of education is to include art education in the curriculum. Art education with the term cultural arts subjects covers 4 fields of art, namely dance, music, fine arts, drama arts and skills. Learning the art of dance is one of the lessons that uses motion media as its main element. Learning the art of dance at the Widyatama Batu Catholic Junior High School applies the 2013 Curriculum. The dance materials developed are adapted to the Basic Competence of knowing dance moves according to several elements, such as space, time and energy. The learning that has been done by the teacher is using the conventional way, namely by lecture and using textbooks as the main source. Students have not been able to do independent learning because there is no media that can support it. Based on these problems and of course to support the learning process with interesting and easy-to-use learning media, the researchers applied interesting learning media. This study focuses on the use of media in the learning process as a way to improve the results of the student learning process in arts and culture subjects. The research method is a modified Borg and Gall which has been modified. The result of this study is the use of application-based snake and ladder media provides an increase in the value of students. Before using learning media, only 10% of students scored above the KKM, after using learning media as many as 90% of students got scores above the KKM.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Unima International Conference on Social Sciences and Humanities (UNICSSH 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
17 January 2023
ISBN
10.2991/978-2-494069-35-0_84
ISSN
2352-5398
DOI
10.2991/978-2-494069-35-0_84How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Wida Rahayuningtyas
AU  - Lina Putri Kusuma Ningtyas
PY  - 2023
DA  - 2023/01/17
TI  - Application of Snakes and Ladders Game Media in Dance Learning
BT  - Proceedings of the Unima International Conference on Social Sciences and Humanities (UNICSSH 2022)
PB  - Atlantis Press
SP  - 681
EP  - 687
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-35-0_84
DO  - 10.2991/978-2-494069-35-0_84
ID  - Rahayuningtyas2023
ER  -