Development of Educational Games for Collecting the Alphabet Based on Desktop
- DOI
- 10.2991/978-2-38476-084-8_14How to use a DOI?
- Keywords
- Alphabet; Educational; Improved learning; Games
- Abstract
This study aims to determine the results of the development of an educational game application to compose the letters of the alphabet and to find out the response of educators about the application of educational games to compose the letters of the alphabet. This study uses the Research and Development (R&D) method with data collection techniques: observation, questionnaires, interviews, and documentation. The research procedures carried out are (1) analysis, (2) design, (3) design implementation, (4) testing, (5) expert validation, (6) feasibility test, (7) media improvement, and (8) producing a product educational game. Based on the results of the validation test, material experts and media experts are in the excellent category. Based on the questionnaire and the results of interviews related to user responses, educators appreciate the results of developing educational games because they can motivate students to recognize letters while playing. The results of the study also showed the development of students in recognizing letters, where the increase in student development in recognizing letters in the excellent category was initially 13.33%, increased to 33.33% in the moderate category, which was initially 24.45% increased to 46.67% and in there is less significant decrease where students who do not know letters are 62.22% and after being given educational games the ability to recognize letters of students in the fewer category changes to 20%.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Fathahillah AU - Muhammad Nurdin AU - Fitria AU - Purnamawati PY - 2023 DA - 2023/07/17 TI - Development of Educational Games for Collecting the Alphabet Based on Desktop BT - Proceedings of the 2nd World Conference on Social and Humanities Research (W-SHARE 2022) PB - Atlantis Press SP - 93 EP - 100 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-084-8_14 DO - 10.2991/978-2-38476-084-8_14 ID - 2023 ER -