Proceedings of the 5th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2020)

The Development of Android-Based Interactive Multimedia for High School Students

Authors
Nisa Humairah, Zainuddin Muchtar, Marham Sitorus
Corresponding Author
Nisa Humairah
Available Online 25 November 2020.
DOI
10.2991/assehr.k.201124.027How to use a DOI?
Keywords
interactive multimedia, android, student learning outcomes, buffer solutions
Abstract

The application of technology in the field of learning is believed to be able to improve students learning abilities. One of the uses of technology in the digital era today is a smartphone with the Android operating system as a learning multimedia. Learning activities that use multimedia have a positive effect on student learning outcomes. This study aims to determine the feasibility of android-based interactive multimedia on the buffer solution material based on the criteria of the National Education Standards Agency (Badan Standar Nasional Pendidikan, BSNP) and the effectiveness of student learning outcomes. This type of research uses the Research and Development (R & D) method with the stages of developing the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection instruments consisted of media validation sheets based on BSNP criteria and learning achievement test instruments. Sources of data in this study were 4 expert validators and students of class XI senior high school totaling 50 students using purposive sampling data collection technique. The results showed that the multimedia validation test by the expert validator stated that interactive multimedia based on android is valid with an average value of 3.74 from a maximum scale of 4 which means it is feasible to use and does not need to be revised. Furthermore, the results of the effectiveness test show that the learning outcomes of students who are taught with Android-based interactive multimedia are better than students who are taught with multimedia sourced from the internet. Based on the results of validation and effectiveness shows that interactive multimedia based on Android is feasible to be applied as a learning media buffer solution for high school students.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 5th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
25 November 2020
ISBN
10.2991/assehr.k.201124.027
ISSN
2352-5398
DOI
10.2991/assehr.k.201124.027How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Nisa Humairah
AU  - Zainuddin Muchtar
AU  - Marham Sitorus
PY  - 2020
DA  - 2020/11/25
TI  - The Development of Android-Based Interactive Multimedia for High School Students
BT  - Proceedings of the 5th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2020)
PB  - Atlantis Press
SP  - 113
EP  - 119
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201124.027
DO  - 10.2991/assehr.k.201124.027
ID  - Humairah2020
ER  -