Proceedings of the 3rd International Conference on Arts and Design Education (ICADE 2020)

Brutal Effects of Online Game in Animator Perspective

Authors
Irwan Sarbeni
Corresponding Author
Irwan Sarbeni
Available Online 4 February 2021.
DOI
10.2991/assehr.k.210203.013How to use a DOI?
Keywords
brutal effect, online game, animation, animators
Abstract

According to a study of the news in the mass media, it is known that many online games contribute a negative impact on the attitude or behavior of its addict, even up to the brutal or fatal level both for himself and what he does to others. Adverse effects of playing online games that are difficult to control even categorized as a mental illness by WHO. When cases of deviant behavior rooted in online games are brought to the surface, these cases are often discussed as social, psychological, parenting, educational, law, and other issues without ever being revealed or questioned from the perspective of online games themselves as animation products. The writing of this article aims to discuss the results of a study on the issue of the online game’s brutal effects on gamers from the animator’s perspective. This research uses a descriptive qualitative approach with the main data from interviews with several animation experts, and studies of the literature written by animators recommended by the experts. The result of this study explains that the worst effect of games that can be revealed within the reach of the animator’s sight is that the consequence of game addiction may be experienced by gamers. Animators recognize that opium can be triggered by the quality of games that are attractive and provide virtual satisfaction. The quality itself would not have resulted unless the animator carefully applies the principles of animation design. Whereas for issues that go further than the opium such as the brutal effects of online gaming are problems that are beyond the animator’s capacity to explain. The animator’s perspectives and epistemology cannot be forced to reveal the case further unless by collaborating with experts from inter-disciplines.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd International Conference on Arts and Design Education (ICADE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 February 2021
ISBN
10.2991/assehr.k.210203.013
ISSN
2352-5398
DOI
10.2991/assehr.k.210203.013How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Irwan Sarbeni
PY  - 2021
DA  - 2021/02/04
TI  - Brutal Effects of Online Game in Animator Perspective
BT  - Proceedings of the 3rd International Conference on Arts and Design Education (ICADE 2020)
PB  - Atlantis Press
SP  - 61
EP  - 65
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210203.013
DO  - 10.2991/assehr.k.210203.013
ID  - Sarbeni2021
ER  -