Proceedings of the International Conference on Applied Science and Technology on Social Science 2021 (iCAST-SS 2021)

Development of Animal Recognition E-Learning Using Augmented Reality Technology

Authors
Darmawan Aditama*, aditama@pens.ac.id, Fardani Annisa Damastutifardani@pens.ac.id, Nur Syaela Majidsyelamajid@mb.student.pens.ac.id
Department of Creative Multimedia Technology, Politeknik Elektronika Negeri Surabaya, Indonesia
Mohammad Robihul Mufidmufid@pens.ac.id, Agung Fiyantofiyan@it.student.pens.ac.id
Department of Informatic and Computer Engineering, Politeknik Elektronika Negeri Surabaya, Indonesia
Corresponding Author
Darmawan Aditamaaditama@pens.ac.id
Available Online 4 March 2022.
DOI
10.2991/assehr.k.220301.163How to use a DOI?
Keywords
Multimedia; Augmented Reality; Learning Media; Interactive
Abstract

The development of Information and Communication Technology (ICT) has changed the new face of education. The implementation of Information and Communication Technology (ICT) in educational institutions has become a must in educational institutions, not to close our eyes that schools are naturally responsive to technological developments. The use of interactive multimedia as a support for the teaching and learning process is considered to be able to increase flexibility in teaching and learning activities, especially for kindergarten students. Children at this age should be introduced to the benefits of technology. So that in the future it is not wrong to use technology. An interactive multimedia application that makes it easy for students to learn anywhere and anytime using a mobile device. Learning abilities are focused on making animal recognition applications for kindergarten (TK) students. Because knowledge related to animals must be introduced to students from an early age. Interactive multimedia applications are made by utilizing mobile android and Augmented Reality which are packaged in the form of games (games).

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the International Conference on Applied Science and Technology on Social Science 2021 (iCAST-SS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 March 2022
ISBN
10.2991/assehr.k.220301.163
ISSN
2352-5398
DOI
10.2991/assehr.k.220301.163How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Darmawan Aditama
AU  - Fardani Annisa Damastuti
AU  - Nur Syaela Majid
AU  - Mohammad Robihul Mufid
AU  - Agung Fiyanto
PY  - 2022
DA  - 2022/03/04
TI  - Development of Animal Recognition E-Learning Using Augmented Reality Technology
BT  - Proceedings of the International Conference on Applied Science and Technology on Social Science 2021 (iCAST-SS 2021)
PB  - Atlantis Press
SP  - 983
EP  - 989
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220301.163
DO  - 10.2991/assehr.k.220301.163
ID  - Aditama2022
ER  -