Development of Animal Recognition E-Learning Using Augmented Reality Technology
- 10.2991/assehr.k.220301.163How to use a DOI?
- Multimedia; Augmented Reality; Learning Media; Interactive
The development of Information and Communication Technology (ICT) has changed the new face of education. The implementation of Information and Communication Technology (ICT) in educational institutions has become a must in educational institutions, not to close our eyes that schools are naturally responsive to technological developments. The use of interactive multimedia as a support for the teaching and learning process is considered to be able to increase flexibility in teaching and learning activities, especially for kindergarten students. Children at this age should be introduced to the benefits of technology. So that in the future it is not wrong to use technology. An interactive multimedia application that makes it easy for students to learn anywhere and anytime using a mobile device. Learning abilities are focused on making animal recognition applications for kindergarten (TK) students. Because knowledge related to animals must be introduced to students from an early age. Interactive multimedia applications are made by utilizing mobile android and Augmented Reality which are packaged in the form of games (games).
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
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Cite this article
TY - CONF AU - Darmawan Aditama AU - Fardani Annisa Damastuti AU - Nur Syaela Majid AU - Mohammad Robihul Mufid AU - Agung Fiyanto PY - 2022 DA - 2022/03/04 TI - Development of Animal Recognition E-Learning Using Augmented Reality Technology BT - Proceedings of the International Conference on Applied Science and Technology on Social Science 2021 (iCAST-SS 2021) PB - Atlantis Press SP - 983 EP - 989 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220301.163 DO - 10.2991/assehr.k.220301.163 ID - Aditama2022 ER -