Implementation of Augmented Reality in Introducing Islamic Pillars Appication for Young Children
Cahyana Cahyana, Rizza Indah Mega Mandasari, Fat’hah Noor Prawita, Conny Tria Shafira, Diffo Elza Pratama
Available Online 24 March 2021.
- https://doi.org/10.2991/assehr.k.210322.022How to use a DOI?
- Augmented reality, Islamic learning, five pillars of Islam, early childhood
- Augmented reality (AR) is an emerging technology that is applied in various fields. It is believed that AR technology is mostly utilised in the education area. However, the utilization of AR in Islamic learning for early age children is still rare. This paper presents the development of a mobile AR-based application to introduce children to the five pillars of Islam. The development is following ADDIE’s framework and the initial evaluation of this app is also presented.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Cahyana Cahyana AU - Rizza Indah Mega Mandasari AU - Fat’hah Noor Prawita AU - Conny Tria Shafira AU - Diffo Elza Pratama PY - 2021 DA - 2021/03/24 TI - Implementation of Augmented Reality in Introducing Islamic Pillars Appication for Young Children BT - Proceedings of the 5th International Conference on Early Childhood Education (ICECE 2020) PB - Atlantis Press SP - 100 EP - 103 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210322.022 DO - https://doi.org/10.2991/assehr.k.210322.022 ID - Cahyana2021 ER -