Proceedings of the 6th International Conference of Early Childhood Education (ICECE-6 2021)

Innovation and Implementation of Boardgame Media to Develop Aspects of Early Childhood Development

Authors
Nenny Mahyuddin1, nennymahyuddin@fip.unp.ac.id, Yaswinda Yaswinda2, Rani Sofya3, Vebionita Megi Putri4
1Early Childhood Education, Universitas Negeri Padang
2Early Childhood Education, Universitas Negeri Padang
3Early Childhood Education, Universitas Negeri Padang
4Early Childhood Education, Universitas Negeri Padang
Corresponding Author
Available Online 20 June 2022.
DOI
10.2991/assehr.k.220602.041How to use a DOI?
Keywords
Boardgame; Developmental aspect; Early Childhood Education
Abstract

The massive technology developments results to the high dependent on technological aid. Learning activities are conducted by using media. Learning media is needed to attract children’s attention. In the learning process, the use of fun learning methods can be applied using educational learning media. One of the media that can be applied to children is board game. Board game is interactive and attractive media in adjusting content that can be adapted to the child’s learning process. The purpose of this study was to develop a board game product as a learning medium in developing 6 aspects of child development in accordance with the kindergarten learning curriculum. This type of research uses research and development, with a 4D development model. Data collection uses questionnaires, interviews, documentation and validation of media materials, and uses data analysis techniques for validation, practicality and effectiveness. This research has reached the second stage, namely design which is expected to provide variance in the selection of learning media that can help development after playing board game media

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 6th International Conference of Early Childhood Education (ICECE-6 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
20 June 2022
ISBN
10.2991/assehr.k.220602.041
ISSN
2352-5398
DOI
10.2991/assehr.k.220602.041How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Nenny Mahyuddin
AU  - Yaswinda Yaswinda
AU  - Rani Sofya
AU  - Vebionita Megi Putri
PY  - 2022
DA  - 2022/06/20
TI  - Innovation and Implementation of Boardgame Media to Develop Aspects of Early Childhood Development
BT  - Proceedings of the 6th International Conference of Early Childhood Education (ICECE-6 2021)
PB  - Atlantis Press
SP  - 201
EP  - 205
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220602.041
DO  - 10.2991/assehr.k.220602.041
ID  - Mahyuddin2022
ER  -