Proceedings of the International Conference on Education, Humanities, Social Science (ICEHoS 2022)

Congklak Learning Media to Increase Student Learning Motivation in Class 2 Elementary School

Authors
Meisi Melaningsih1, *, Mutiara Ananda1, Samsul Pahmi1, Merlin Kondologit1
1Elementary Teacher Education, Nusa Putra University, Sukabumi, Indonesia
*Corresponding author. Email: meisi.melaningsih_sd20@nusaputra.ac.id
Corresponding Author
Meisi Melaningsih
Available Online 1 August 2023.
DOI
10.2991/978-2-38476-088-6_2How to use a DOI?
Keywords
Congklak Learning Media; Multiplication Arithmetic Operations; Learning Motivation
Abstract

Congklak game is one of the traditional games that have developed almost throughout Indonesia. However, over time with the development of the era, this traditional toy has begun to be forgotten. Congklak is a game that can teach facts, skills, concepts, and mathematical principles. Congklak is also very necessary to make it easier for students to understand mathematical material, more specifically in multiplication calculations. As a result, the goal of this study is to boost students’ motivation as they learn how to multiply and do other arithmetic operations in mathematics. The multiplication calculation operation is an iterative addition process. Multiplication counting operations are also very important because they can help in everyday life. The research conducted is an experimental quantitative research that begins with observations through tests that have been prepared by researchers. In order to introduce the ideas of addition, subtraction, multiplication, and division of numbers operations, the congklak game is utilized as the basis for an analysis of the evolution of mathematics learning methods.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Education, Humanities, Social Science (ICEHoS 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 August 2023
ISBN
10.2991/978-2-38476-088-6_2
ISSN
2352-5398
DOI
10.2991/978-2-38476-088-6_2How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Meisi Melaningsih
AU  - Mutiara Ananda
AU  - Samsul Pahmi
AU  - Merlin Kondologit
PY  - 2023
DA  - 2023/08/01
TI  - Congklak Learning Media to Increase Student Learning Motivation in Class 2 Elementary School
BT  - Proceedings of the International Conference on Education, Humanities, Social Science (ICEHoS 2022)
PB  - Atlantis Press
SP  - 3
EP  - 14
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-088-6_2
DO  - 10.2991/978-2-38476-088-6_2
ID  - Melaningsih2023
ER  -