Proceedings of the 7th International Conference on Education and Technology (ICET 2021)

Designing Immersed Virtual Reality Assessment (IVRA) in Improving Online Social Interaction: A Preliminary Research

Authors
Puri Selfi Cholifah*, puri.selfi.fip@um.ac.id
Dept. of Primary Education and Preschool, Universitas Negeri Malang, Malang, Indonesia
Ni Luh Sakinah Nuraininiluh.sakinah.fip@um.ac.id
Dept. of Primary Education and Preschool, Universitas Negeri Malang, Malang, Indonesia
Putri Mahananiputri.mahanani.fip@um.ac.id
Dept. of Primary Education and Preschool, Universitas Negeri Malang, Malang, Indonesia
Titis Angga Rinititis.angga.fip@um.ac.id
Dept. of Primary Education and Preschool, Universitas Negeri Malang, Malang, Indonesia
Corresponding Author
Puri Selfi Cholifahpuri.selfi.fip@um.ac.id
Available Online 26 November 2021.
DOI
10.2991/assehr.k.211126.071How to use a DOI?
Keywords
immersed virtual reality assessment; online learning; social interaction
Abstract

This research aims to describe a design process of Immersed Virtual Reality Assessment (IVRA) in improving online social interaction. The urgency of this research is to answer the challenges of learning innovation that is currently closely related to free learning as an element of novelty in education and is expected to be a forum for social interaction needs in the current COVID pandemic era. This research used the ADDIE development model, which consists of five stages, namely analysis, design, development, implementation, and evaluation. Based on the result, there is a number of activities have been carried out in the design step. First, making a storyboard and then validating it by using a focus group discussion. The second, video-making process. Third, storing all data recorded (audio and video). Fouth making the app user interface. Lastly, combining the files and developing the app. However, there are limitations to this study. This study is preliminary research which is the early stage of the development research process. Further research needs to go to the next steps, such as validation with the judges and go for product trial.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 7th International Conference on Education and Technology (ICET 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 November 2021
ISBN
10.2991/assehr.k.211126.071
ISSN
2352-5398
DOI
10.2991/assehr.k.211126.071How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Puri Selfi Cholifah
AU  - Ni Luh Sakinah Nuraini
AU  - Putri Mahanani
AU  - Titis Angga Rini
PY  - 2021
DA  - 2021/11/26
TI  - Designing Immersed Virtual Reality Assessment (IVRA) in Improving Online Social Interaction: A Preliminary Research
BT  - Proceedings of the 7th International Conference on Education and Technology (ICET 2021)
PB  - Atlantis Press
SP  - 255
EP  - 259
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211126.071
DO  - 10.2991/assehr.k.211126.071
ID  - Cholifah2021
ER  -