Proceedings of the 3rd International Conference on Educational Science and Teacher Profession (ICETeP 2021)

Mixed Reality (MR) in Folklore Learning

Authors
Yunus Abidin1, *, Trifalah Nurhuda1
1Universitas Pendidikan Indonesia, Bandung, Indonesia
*Corresponding author. Email: yunusabidin@upi.edu
Corresponding Author
Yunus Abidin
Available Online 5 December 2022.
DOI
10.2991/978-2-494069-19-0_8How to use a DOI?
Keywords
Folklore; instructional media; mix reality
Abstract

Folklore is seen as one of the outdated and ancient types of literature. This has an impact on the low interest of students to learn folklore. Whereas on the other hand folklore is a literary work that is full of cultural values and is very important for students to learn at school. Based on this fact, this research focuses on efforts to package folklore using mixed reality technology. Efforts to package folklore using this technology are carried out through Educational Design Research (EDR). This study involved the respondents of the assessment team, namely material experts and learning media experts. Data were collected using a questionnaire. The data was processed by descriptive statistics. Based on the results of the study, it can be stated that the product developed in this study is categorized as very good. Materially, folklore packaged with mixed reality technology in terms of the feasibility of content, presentation components, linguistic components, and contextuality are categorized as very good. Judging from the technical quality aspect of the mixed reality design, the quality of the marker books, and the quality of the media are generally considered to be in the very good category. Based on the results of this study, folklore packaged with mixed reality technology is suitable for use in learning folklore in elementary schools.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Educational Science and Teacher Profession (ICETeP 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
5 December 2022
ISBN
10.2991/978-2-494069-19-0_8
ISSN
2352-5398
DOI
10.2991/978-2-494069-19-0_8How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yunus Abidin
AU  - Trifalah Nurhuda
PY  - 2022
DA  - 2022/12/05
TI  - Mixed Reality (MR) in Folklore Learning
BT  - Proceedings of the 3rd International Conference on Educational Science and Teacher Profession (ICETeP 2021)
PB  - Atlantis Press
SP  - 62
EP  - 69
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-19-0_8
DO  - 10.2991/978-2-494069-19-0_8
ID  - Abidin2022
ER  -