Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)

Playful Learning with Virtual Reality Media

Authors
Fatma Sukmawati1, *, Eka Budhi Santosa1, Triana Rejekiningsih1, Suharno1
1Faculty of Teacher Training and Education, Sebelas Maret University, Surakarta, Indonesia
*Corresponding author. Email: fatmasukmawati@staff.uns.ac.id
Corresponding Author
Fatma Sukmawati
Available Online 4 December 2023.
DOI
10.2991/978-2-38476-114-2_70How to use a DOI?
Keywords
Playful Learning; Virtual Reality; Learning Media; Learning Motivation
Abstract

Playful learning is a teaching and learning atmosphere that can focus participants’ full attention so that learning outcomes can be maximized. This study aims to analyze and understand virtual reality-based fun learning in increasing the learning motivation of elementary school students. Playful learning with the help of virtual reality has an important role in improving students’ interest in learning and learning motivation through fun teaching methods. The research method used is a mixed method with a sequential explanatory strategy. Techniques Data collection is done by using interviews and questionnaires. A questionnaire then strengthened the data obtained from interviews of students’ learning motivation. The sample in this study was 25 elementary school students. The sampling technique is purposive sampling. The results showed that fun learning increased learning motivation. The implications of this study indicate that virtual reality-based playful learning is categorized as suitable for use in learning for elementary school students and can improve student learning motivation.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 December 2023
ISBN
10.2991/978-2-38476-114-2_70
ISSN
2352-5398
DOI
10.2991/978-2-38476-114-2_70How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Fatma Sukmawati
AU  - Eka Budhi Santosa
AU  - Triana Rejekiningsih
AU  - Suharno
PY  - 2023
DA  - 2023/12/04
TI  - Playful Learning with Virtual Reality Media
BT  - Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
PB  - Atlantis Press
SP  - 749
EP  - 758
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-114-2_70
DO  - 10.2991/978-2-38476-114-2_70
ID  - Sukmawati2023
ER  -