The Effect of STEM Learning with Interactive Quiz Gamification on Elementary School Students’ Scientific Literacy: A Quasi-Experimental Study
- DOI
- 10.2991/978-2-38476-605-5_7How to use a DOI?
- Keywords
- STEM learning; gamification; interactive quizzes; science literacy; elementary school
- Abstract
This study aims to examine the effect of STEM learning assisted by interactive gamification-based quizzes on elementary school students’ science literacy. This research employed a quantitative approach with a quasi-experimental design using a nonequivalent control group design. The sample consisted of 60 students, divided into an experimental group and a control group. The experimental group received STEM learning assisted by interactive gamification-based quizzes, while the control group was taught using conventional methods. The results showed that the mean score of the experimental group increased from 64.33 (pretest) to 84.43 (posttest), while the control group increased from 62.10 to 73.28. The paired samples t-test indicated a significant difference (p = 0.000 < 0.05), and the independent samples t-test also showed a significant difference between groups (p = 0.000 < 0.05) with a mean difference of 11.16. In addition, the N-Gain score of 0.56 was categorized as moderate. These findings indicate that STEM learning assisted by interactive gamification-based quizzes is effective in improving students’ science literacy. Therefore, this approach can be recommended as an innovative strategy to enhance science learning in elementary schools.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Mitha Dwi Anggriani AU - Riza Andriani AU - Ilfi Intansari AU - Mahmud Alpusari AU - Rifqa Gusmida Syahrun Barokah PY - 2026 DA - 2026/08/07 TI - The Effect of STEM Learning with Interactive Quiz Gamification on Elementary School Students’ Scientific Literacy: A Quasi-Experimental Study BT - Proceedings of the 2026 International Conference on Primary Education (ICOPE 2026) PB - Atlantis Press SP - 69 EP - 80 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-605-5_7 DO - 10.2991/978-2-38476-605-5_7 ID - Anggriani2026 ER -