Proceedings of the 7th International Conference on Research, Implementation, and Education of Mathematics and Sciences (ICRIEMS 2020)

Developing Monopoly Educational Game Application on XI Grade High School Student’s About Cell Teaching Material

Authors
Restiana, Djukri, Indarto, Umi Hijriyah
Corresponding Author
Restiana
Available Online 8 March 2021.
DOI
10.2991/assehr.k.210305.018How to use a DOI?
Keywords
Learning media, Educational game application, Monopoly
Abstract

This study explains the process of developing a monopoly educational game application on XI grade high school students about Cell teaching material and determining the feasibility and quality of the product. This research categorized as developing by Borg and Gall with six stages of research. Those are research and collecting information, planning, developing preliminary forms of product, preliminary field testing, main product revision and main field testing. Then, the research population was on the YP UNILA Bandar Lampung high school students. The sample used was 20 students of XI grade MIA for the limited scale test and 33 students of XI grade MIA for the broad-scale test. Determination of the sample using a purposive sampling technique. Data were collected through a feasibility questionnaire for media specialists, teaching material experts and linguists, and teacher and student response questionnaires. The data were analyzed by descriptive quantitative and descriptive qualitative. The research results showed that the percentage of media expert was 88.60%, teaching material experts 81.25%, linguists 78%, teacher responses 89.06% and student responses 88, 10%. Therefore, the monopoly educational game application is proper to be used as a teaching medium and ease students to understand the material.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 7th International Conference on Research, Implementation, and Education of Mathematics and Sciences (ICRIEMS 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
8 March 2021
ISBN
10.2991/assehr.k.210305.018
ISSN
2352-5398
DOI
10.2991/assehr.k.210305.018How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Restiana
AU  - Djukri
AU  - Indarto
AU  - Umi Hijriyah
PY  - 2021
DA  - 2021/03/08
TI  - Developing Monopoly Educational Game Application on XI Grade High School Student’s About Cell Teaching Material
BT  - Proceedings of the 7th International Conference on Research, Implementation, and Education of Mathematics and Sciences (ICRIEMS 2020)
PB  - Atlantis Press
SP  - 114
EP  - 122
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210305.018
DO  - 10.2991/assehr.k.210305.018
ID  - 2021
ER  -