Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021)

Session: Software Engineering

13 articles
Proceedings Article

A Prototype of Digital Sharia Business Incubator to Develop Rural Economy

Vira O. Rezqy, A’rasy Fahrullah
Several studies state that the development of Micro, Small, and Medium Enterprises (MSMEs) in rural areas can reduce poverty. The existence of MSME development can provide access to the poor in rural areas so that they can be involved in productive business activities and promote entrepreneurship, especially...
Proceedings Article

Design and Verification of Arduino Uno-Based Analog and Digital Trainers as Student Worksheets on Microprocessor and Microcontroller Programming Technique

Edy Sulistiyo, Setya Chendra Wibawa, Ni Rury Heranda Meduril, Anderson Ngelambong
Logic and programming are the primary issues that students face when learning to program microprocessors and microcontrollers. Students must have systematic practical instruction in order to comprehend the lesson. The goal of this study was to create and validate a student worksheet to ascertain the...
Proceedings Article

Development of Android-Based Tote Bag Business Application

Ferly Abdi, Setya Wibawa, Rizeta Alfianto, Moch. Khafid, Heru Arizal, Ali Ramadani, Auliana Wilujeng, Elisa Sulistyorini
Tote bags made of calico cloth are starting to be known and favored by the community so that many are interested in making them a business field, this makes Zeta Tote Bag businesses have to create competitiveness through the use of technology, namely by creating Android-based applications to make it...
Proceedings Article

Development of Android Bouquet Snack Olshop Application

Warju Warju, Setya Candra Wibawa, Arini Dalila, Martadi, Abdul Hafidz, Sudirman Rizki Ariyanto
One of the activities carried out by every human being in fulfilling needs is by shopping. Shopping is commonplace in everyday life. However, for people who have very busy activities, shopping becomes a troublesome and time-consuming activity. The objectives of this study are (1) identifying media that...
Proceedings Article

Application of Android-Based Mobile E-Commerce Applications in Ornamental Plants

Suprapto, Alfania Lailatul Rizky, Wahyu Dwi Mulyono, Setya Chendro Wibawa
During the pandemic, various cities in Indonesia experienced an increasing trend of growing ornamental plants in various circles, and not a few were using ornamental plants to increase their income, but difficulties in reaching market segmentation caused the ornamental plant business to develop a little...
Proceedings Article

Utilization of QuizWhizzer Educational Game Applications as Learning Evaluation Media

Fahmi Wahyuningsih, Rr. Dyah Woroharsi P., Lutfi Saksono, Suwarno Imam Samsul
To support and facilitate online learning and evaluation activities in distance learning activities during this pandemic, relevant media are needed. Therefore educators must be ready to use educational and innovative learning media. Along with the rapid development of technology, many website-based applications...
Proceedings Article

The Using Web-based Animated-tutors to Improve Word Recognition for Children with Autism Spectrum Disorders

Taryadi Taryadi, Sattriedi W. Binabar, Era Yunianto
A variety of different technologies are used to intervene in children with autism spectrum disorder (ASD) increasingly every year as more and more children are diagnosed with ASD. One of the technologies used is the use of images, multimedia, and animation with the help of computer technology to provide...
Proceedings Article

Validity of Kimi Kimo Adventure Game Based on Android as Learning Media in Chemical Bonds

Rivaldi Dwi Kurniawan, Rusly Hidayah
The purpose of this study is to determine the validity of the Kimi Kimo Adventure game based on android as learning media in Chemical Bonds material at SMK Negeri 1 Driyorejo Gresik. This study discusses the validity of android-based Kimi Kimo Adventure game as learning media in Chemical Bonds material...
Proceedings Article

Design and Verification Application Let’s SeGar Based on Android as the Ideal Physics Guard

Setya C. Wibawa, Budi Sujatmiko, Gerarda L. Yuwanti, Amirah Z. H. Putri, Edy Sulistiyo, Fendi Achmad, Utama A. Deta, Bambang Yulianto, Suprapto, Agus Hariyanto, Nurhasan, Sujarwanto
In order to maximize performance during physical exercise, we need to choose foods that contain carbohydrates, protein, and fat, and eat them at the right time. The purpose of this research is to develop the application “Let’s SeGar” which has the function of adding insight into the ideal height and...
Proceedings Article

Analysis of Tracer Study D3 Civil Engineering to Support Vocational Program at Universitas Negeri Surabaya

Puguh Novi Prasetyono, Hasan Dani, Feriza Nadiar, Arik Triarso
In the face of intense competition in the world of work, the development of study programs is absolutely necessary. To produce graduates from study programs who are reliable and competent in their fields, they need to be well prepared in order to compete with graduates from other institutions in the...
Proceedings Article

I Love Tacloban App

Syvel Grace O. Cabonce, Lyra K. Nuevas, Dindo C. Obediencia, John Philip S. Macamay, Jessie R. Paragas, Diane B. Remot, Carlo L. Geran
Innovation became important today’s generation. There are new-found technologies to help users to cope with the fast and modern development of technologies. The study “I love Tacloban App” is an Android application that provides information when visiting Tacloban City. Everything the user wants to know,...
Proceedings Article

Analysis of Usability Aspects in the Disability Work Center Application (GO-DISWORK)

Dodik Arwin Dermawan, Fresy Nugroho, Budiyanto
Information less than optimal in cyberspace is the leading cause of people with disabilities not getting jobs. The shortcomings of persons with disabilities are also the cause of the difficulty in obtaining information. While labor providers have opened up job opportunities for persons with disabilities,...
Proceedings Article

Online Git Tutorial Application for Pair Programming Learning that Supports the Coworking Space Concept

Wahyu Nur Hidayat
The existence of the COVID-19 pandemic has made the development of information and communication technology so rapid that it fosters new habits in the community to work from home and take advantage of the coworking space concept. Vocational High School students need to learn pair programming that supports...