Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)

Learning on Country A Game-Based Experience of an Australian Aboriginal Language

Authors
Deborah Szapiro, Cat Kutay, Jaime Garcia, William Raffe, Richard Green
Corresponding Author
Deborah Szapiro
Available Online 3 December 2020.
DOI
https://doi.org/10.2991/assehr.k.201202.054How to use a DOI?
Keywords
Embodied communication, Language Learning on Country, Cultural aesthetics
Abstract
Nginya naa-da banga-mari dalang wingaru-dane. Ngyina diya-ma murri dalan-wa dalang-ra1. This paper presents the design of Learning on Country an immersive, Indigenous language learning game aimed at the reclamation of oral language within community oral traditions. The context of the language use is recreated through visual and audio effects and the choreography of the characters within the game. The design process is described covering the interaction between game developers, animators and the language speaker. The prototype is currently being tested to improve aspects of the design, the language structure and the learning support and initial results are included.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Cite this article

TY  - CONF
AU  - Deborah Szapiro
AU  - Cat Kutay
AU  - Jaime Garcia
AU  - William Raffe
AU  - Richard Green
PY  - 2020
DA  - 2020/12/03
TI  - Learning on Country A Game-Based Experience of an Australian Aboriginal Language
BT  - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)
PB  - Atlantis Press
SP  - 60
EP  - 68
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201202.054
DO  - https://doi.org/10.2991/assehr.k.201202.054
ID  - Szapiro2020
ER  -