Learning on Country A Game-Based Experience of an Australian Aboriginal Language
- 10.2991/assehr.k.201202.054How to use a DOI?
- Embodied communication, Language Learning on Country, Cultural aesthetics
Nginya naa-da banga-mari dalang wingaru-dane. Ngyina diya-ma murri dalan-wa dalang-ra1. This paper presents the design of Learning on Country an immersive, Indigenous language learning game aimed at the reclamation of oral language within community oral traditions. The context of the language use is recreated through visual and audio effects and the choreography of the characters within the game. The design process is described covering the interaction between game developers, animators and the language speaker. The prototype is currently being tested to improve aspects of the design, the language structure and the learning support and initial results are included.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Deborah Szapiro AU - Cat Kutay AU - Jaime Garcia AU - William Raffe AU - Richard Green PY - 2020 DA - 2020/12/03 TI - Learning on Country A Game-Based Experience of an Australian Aboriginal Language BT - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020) PB - Atlantis Press SP - 60 EP - 68 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201202.054 DO - 10.2991/assehr.k.201202.054 ID - Szapiro2020 ER -