Proceedings of the 2020 5th International Conference on Modern Management and Education Technology (MMET 2020)

Combining STEAM Concept With Virtual Reality—Taking Virtual Electronic Blocks Construction as an Example

Authors
Yulong Bai, Xiang WU, Xiaoyao Chen
Corresponding Author
Yulong Bai
Available Online 6 November 2020.
DOI
10.2991/assehr.k.201023.062How to use a DOI?
Keywords
STEAM education, interdisciplinary, virtual reality, electronic blocks
Abstract

The kernel of STEAM education is to achieve cross-disciplinary knowledge integration and use interdisciplinary knowledge to solve problems. STEAM education emphasizes practice, but in the process of practice, it is often limited by realistic conditions, and it is difficult to achieve the effect. Virtual reality(VR) technology can make up for this shortcoming. Virtual reality technology has the characteristics of immersion, interactivity and imagination, which just fit the characteristics of STEAM education. Construction of virtual electronic blocks introduced in this article is to allow students to complete the construction of virtual electronic blocks in a virtual environment, so that students can “Doing in Learning” and “Learning by Doing”. The interaction between students and virtual scenes can cultivate students’ practical ability and scientific literacy, and cultivate students’ imagination ability. Combining the STEAM concept with virtual reality aims to achieve interdisciplinary integrated education, guide students’ interdisciplinary thinking, and promote students’ comprehensive development.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2020 5th International Conference on Modern Management and Education Technology (MMET 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 November 2020
ISBN
10.2991/assehr.k.201023.062
ISSN
2352-5398
DOI
10.2991/assehr.k.201023.062How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Yulong Bai
AU  - Xiang WU
AU  - Xiaoyao Chen
PY  - 2020
DA  - 2020/11/06
TI  - Combining STEAM Concept With Virtual Reality—Taking Virtual Electronic Blocks Construction as an Example
BT  - Proceedings of the 2020 5th International Conference on Modern Management and Education Technology (MMET 2020)
PB  - Atlantis Press
SP  - 307
EP  - 310
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201023.062
DO  - 10.2991/assehr.k.201023.062
ID  - Bai2020
ER  -