Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)

The Implementation of Virtual Board Games in Teaching Speaking to the Undergraduate Students

Authors
Faishol Hadi1, *, Achmad Anang Darmawan2
1STKIP Al Hikmah Surabaya
2STKIP Al Hikmah Surabaya
*Corresponding author. Email: fayenglish.f@gmail.com
Corresponding Author
Faishol Hadi
Available Online 10 February 2022.
DOI
10.2991/assehr.k.220201.050How to use a DOI?
Keywords
Virtual Board Games; Teaching Speaking; Undergraduate Students
Abstract

The aim of this study is to know the implementation of virtual board games teaching media in teaching speaking. The writer also conducted this study to investigate whether virtual board games teaching media was able to make the students have active engagement in spoken activity. The participants of this study were ten second semester English students of STKIP Al Hikmah who took Critical Speaking Course. The goal of this course was the students were able to master speaking skill for critical context. This study used descriptive qualitative research. The instruments of this study were an observation sheet and questionnaire. The observation sheet was used to get the data of the implementation of virtual board games in teaching speaking. the questionnaire was used to gain the data of students’ responses toward using virtual board games in teaching speaking. The result of this study showed that the implementation of this media created exciting atmosphere in teaching and learning speaking. The result from observation data showed that the students were very active to engage in oral communication activity. The result of the data from questionnaire showed that most students were excited learning speaking using board games teaching media. The result of the data also showed that some students said that virtual board game media was helpful for them in in mastering speaking skill.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Download article (PDF)

Volume Title
Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
10 February 2022
ISBN
10.2991/assehr.k.220201.050
ISSN
2352-5398
DOI
10.2991/assehr.k.220201.050How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Faishol Hadi
AU  - Achmad Anang Darmawan
PY  - 2022
DA  - 2022/02/10
TI  - The Implementation of Virtual Board Games in Teaching Speaking to the Undergraduate Students
BT  - Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)
PB  - Atlantis Press
SP  - 282
EP  - 285
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220201.050
DO  - 10.2991/assehr.k.220201.050
ID  - Hadi2022
ER  -