Implementation of Learning Innovation Ultrasonic Autoplay System for Classroom Gallery Walk
- https://doi.org/10.2991/assehr.k.191217.058How to use a DOI?
- ultrasonic autoplay, gallery walk, learning innovation
Over the past decade, various learning technologies have been popular among practitioners and education experts from various disciplines, especially classroom learning strategies. in this research the implementation of ultrasonic autoplay system technology was carried out and have purpose of this research to (1) implementation learning technology that is able to contribute effectively in the learning process based on learning styles and student preferences, (2) describe implementation of technology in the walk gallery active learning strategy, (3) calculate the effect of technology that has been applied based on student learning outcomes. This research method was used quasi experiment with 2 practice classes and research subject of 50 students. Data has been analyzed with two tail test (t-test sig. 0.05) SPSS 22 software. Research conclude that (1) implementation of technology has contributed positively to improve learning process, (2) implementation of technology has improved soft skills based on learning interaction process, (3) Output analysis showed that there were significant differences between the experimental and control classes.
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - M. Ihwanudin AU - Syarif Suhartadi AU - Partono PY - 2019 DA - 2019/12/19 TI - Implementation of Learning Innovation Ultrasonic Autoplay System for Classroom Gallery Walk BT - Proceedings of the 1st Vocational Education International Conference (VEIC 2019) PB - Atlantis Press SP - 357 EP - 361 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.191217.058 DO - https://doi.org/10.2991/assehr.k.191217.058 ID - Ihwanudin2019 ER -