Proceedings of the 5th Asian Education Symposium 2020 (AES 2020)

Increasing Students’ Reading Comprehension Through Gamification Based on Balinese Local Stories

Authors
Putu Kerti Nitiasih, Luh Gd Rahayu Budiartha
Corresponding Author
Putu Kerti Nitiasih
Available Online 17 July 2021.
DOI
10.2991/assehr.k.210715.049How to use a DOI?
Keywords
gamification, Balinese local stories, reading comprehension
Abstract

Industrial revolution 4.0 has transformed today’s classroom. The demands of implementing innovative teaching media are needed. This research aims at increasing students’ reading comprehension through gamification based on Balinese local stories. We implement Quasi-experimental research with one group pre-test post-test design in this research. The sample was 31 fifth grade students of elementary school 5 Kampung Baru in academic year 2019/2020. Two instruments were implemented in this study, that is, treatment instrument and pretest posttest instrument. The treatment instrument was gamification based on Balinese local stories, while the pretest and posttest instrument were in the form of objective questions for reading comprehension. The result showed that gamification based on Balinese local stories was able to increase students’ reading comprehension. Gamification based on Balinese local stories as teaching media are suggested to be used as teaching media in teaching reading comprehension.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 5th Asian Education Symposium 2020 (AES 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
17 July 2021
ISBN
10.2991/assehr.k.210715.049
ISSN
2352-5398
DOI
10.2991/assehr.k.210715.049How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Putu Kerti Nitiasih
AU  - Luh Gd Rahayu Budiartha
PY  - 2021
DA  - 2021/07/17
TI  - Increasing Students’ Reading Comprehension Through Gamification Based on Balinese Local Stories
BT  - Proceedings of the 5th Asian Education Symposium 2020 (AES 2020)
PB  - Atlantis Press
SP  - 225
EP  - 228
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210715.049
DO  - 10.2991/assehr.k.210715.049
ID  - Nitiasih2021
ER  -