Proceedings of the International Conference on Education Studies: Experience and Innovation (ICESEI 2020)

Effect of Flipped Teaching on Learning Efficiency of 3D Software Courses

Authors
HungChug Ou, Bingxu Ni
Corresponding Author
HungChug Ou
Available Online 29 November 2020.
DOI
10.2991/assehr.k.201128.073How to use a DOI?
Keywords
flipped teaching, curriculum learning efficiency, learning interest attitude, group learning efficiency, knowledge internalization absorption
Abstract

The purpose of this research is to explore the impact of flipped teaching on the learning efficiency of 3D space software courses. Statistical analysis is conducted through a network interface, and the main research objects are full-time students in Department of Environmental Design of some university. In the questionnaire, learning efficiency is divided into three dimensions of “learning interest attitude”, “group learning efficiency”, and “knowledge internalization absorption”. The purpose of this article is to explore and compare the effects of different grades on the learning efficiency of flipped teaching in software courses. The research results show that: first, there is a significant difference in the “enhancement of learning interest in the Internet” in the interest dimension. In the topic selection of this direction, it is obvious that the interest in online learning in lower grades is better than that in upper grades. Second, “self-learning software grouping in the website” has obvious differences. It shows that lower students are more accustomed to digital knowledge and are more able to accept flipped teaching. Third, the options of “knowledge internalization” are significantly different for each grade. Flipped classroom teaching is not only attractive for students, but also helpful for autonomous learning.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on Education Studies: Experience and Innovation (ICESEI 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 November 2020
ISBN
10.2991/assehr.k.201128.073
ISSN
2352-5398
DOI
10.2991/assehr.k.201128.073How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - HungChug Ou
AU  - Bingxu Ni
PY  - 2020
DA  - 2020/11/29
TI  - Effect of Flipped Teaching on Learning Efficiency of 3D Software Courses
BT  - Proceedings of the International Conference on Education Studies: Experience and Innovation (ICESEI 2020)
PB  - Atlantis Press
SP  - 390
EP  - 396
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201128.073
DO  - 10.2991/assehr.k.201128.073
ID  - Ou2020
ER  -