Proceedings of the International Conference on Education Studies: Experience and Innovation (ICESEI 2020)

Interactive Learning Strategies of 3D (Three Dimensional) Space Software Courses in Distance Education

Authors
HungChug Ou, Bingxu Ni
Corresponding Author
HungChug Ou
Available Online 29 November 2020.
DOI
https://doi.org/10.2991/assehr.k.201128.071How to use a DOI?
Keywords
distance education, interactive learning, learning effect, learning strategies
Abstract

“COVID-19” (coronavirus disease 2019) has invaded the world in early 2020, and it has also caused many schools around the world to switch to distance education. However, the environment of distance education achieves teaching effects through virtual space, which after all is unable to replace the real learning environment of traditional classrooms. Therefore, in a distance education environment, “interactive learning strategy” often affects teaching effect. It can be seen from this that apart from developing a more complete teaching platform, distance education should also attach importance to the development of various interactive strategies in the distance education environment to enhance the learning effect of learners. This research aims to explore the strategy of “best interactive learning” in distance education for 3D space software courses. The paper uses the learning progress of the course to adjust learning strategies through the differences in distance learning platforms. The research method is based on the analysis of multi-factor variance; the independent variables are “video distance education” and “video live teaching”, and the questionnaire subjects are full-time students from the Environmental Design Department of a university as a survey sample. The question is designed with a Likert Scale to give different grades according to the tendency of the statement. The research will adjust the interactive learning strategy based on the learning progress of the course through the difference of the distance learning platforms. The questionnaire is divided into four dimensions, which are divided into “question understanding analysis”, “knowledge internalization application”, “case teaching study”, and “group cooperation study”. The results of this research will not only provide educators as a reference for distance courses, but also explore how to achieve good interactive learning strategies for distance education in the future.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on Education Studies: Experience and Innovation (ICESEI 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 November 2020
ISBN
978-94-6239-282-3
ISSN
2352-5398
DOI
https://doi.org/10.2991/assehr.k.201128.071How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - HungChug Ou
AU  - Bingxu Ni
PY  - 2020
DA  - 2020/11/29
TI  - Interactive Learning Strategies of 3D (Three Dimensional) Space Software Courses in Distance Education
BT  - Proceedings of the International Conference on Education Studies: Experience and Innovation (ICESEI 2020)
PB  - Atlantis Press
SP  - 377
EP  - 383
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201128.071
DO  - https://doi.org/10.2991/assehr.k.201128.071
ID  - Ou2020
ER  -