Proceedings of the International Conference on Madrasah Reform 2021 (ICMR 2021)

Board Game QR Code “Silamon” in the Implementation of Pancasila Values in Islamic School

Authors
Farida Hanum1, *
1MIS. Asasul Huda Randegan Tanggulangin, Sidoarjo, Indonesia
*Corresponding author. Email: mamhanum@gmail.com
Corresponding Author
Farida Hanum
Available Online 13 January 2022.
DOI
10.2991/assehr.k.220104.034How to use a DOI?
Keywords
Board game Silamon; QR Code; Pancasila values
Abstract

The objective of this research is to elucidate the effectiveness of Board game QR Code Silamon as the learning media in instilling the Pancasila values to the students. This is because thus far, the implementation of Pancasila values only relies on conventional learning of Pancasila and civics education. Consequently, the learning process is rather monotonous and tedious. Silamon is a learning media in the type of board game which integrates QR Code technology in executing the game. Through research and development (R&D) with the enactment of ADDIE model, the results showed that from the feasibility of this learning media, the delivery of teaching lesson and the teaching content are appertained to high category. Accordingly, through limited trial test and pre-/post-test, an increment of the learning quality was obtained. The implication is, learning media could potentially improve literation of students to Pancasila. Notably, students are able to comprehend the essential values which comprised in moral principles of Pancasila and enact them in regular basis such as at school, household, and social environment. Besides, students are able to achieve new experiences in understanding novel technology such as QR Code, thus it can potentially assist students in feasibly utilizing many activities with virtual technology.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the International Conference on Madrasah Reform 2021 (ICMR 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
13 January 2022
ISBN
10.2991/assehr.k.220104.034
ISSN
2352-5398
DOI
10.2991/assehr.k.220104.034How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Farida Hanum
PY  - 2022
DA  - 2022/01/13
TI  - Board Game QR Code “Silamon” in the Implementation of Pancasila Values in Islamic School
BT  - Proceedings of the International Conference on Madrasah Reform 2021 (ICMR 2021)
PB  - Atlantis Press
SP  - 229
EP  - 235
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220104.034
DO  - 10.2991/assehr.k.220104.034
ID  - Hanum2022
ER  -