Proceedings of the International Conference on Social Science and Education (ICoeSSE 2023)

Developing Interactive Game-Based Learning Media Using Adobe Flash Professional CS6 to Optimize Arabic Speaking Skills

Authors
Kamaluddin Kamaluddin1, *, Ferki Ahmad Marlion1, Nurlaila Nurlaila1, Amelia Amelia1, Lathifah Husna1, Hamidah Fitri1, Muna Dirma1
1Universitas Islam Negeri Mahmud Yunus Batusangkar, Tanah Datar, Indonesia
*Corresponding author. Email: Kamaluddin@uinmybatusangkar.ac.id
Corresponding Author
Kamaluddin Kamaluddin
Available Online 17 November 2023.
DOI
10.2991/978-2-38476-142-5_27How to use a DOI?
Keywords
Game-Based Learning; Adobe Flash Professional CS6; Arabic Speaking Skills
Abstract

Speaking is one of the four Arabic skills that must be mastered by students. Interactive games are suitable learning media for use in learning speaking skills because they can stimulate students to be active in speaking and can also attract students’ attention. This study aims to develop interactive game-based learning media using Adobe Flash CS6 to optimize students’ Arabic speaking skills. This study uses the R&D method with the ADDIE model. Data were collected through questionnaires and interviews and then the data were analyzed quantitatively and qualitatively. The result of this research and development is in the form of interactive game media developed using Adobe Flash CS6 application. The developed media contains learning materials that are in accordance with the needs of students and contains games that are relevant to the characteristics of students. To find out the validity of the media developed, three experts tested the validity, namely media experts, material experts, and learning experts. The results of the validity test showed that the developed media was very valid with a value of 89.9%, meaning that the developed media could be used in learning Arabic speaking skills for students.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Social Science and Education (ICoeSSE 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
17 November 2023
ISBN
978-2-38476-142-5
ISSN
2352-5398
DOI
10.2991/978-2-38476-142-5_27How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Kamaluddin Kamaluddin
AU  - Ferki Ahmad Marlion
AU  - Nurlaila Nurlaila
AU  - Amelia Amelia
AU  - Lathifah Husna
AU  - Hamidah Fitri
AU  - Muna Dirma
PY  - 2023
DA  - 2023/11/17
TI  - Developing Interactive Game-Based Learning Media Using Adobe Flash Professional CS6 to Optimize Arabic Speaking Skills
BT  - Proceedings of the International Conference on Social Science and Education (ICoeSSE 2023)
PB  - Atlantis Press
SP  - 287
EP  - 295
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-142-5_27
DO  - 10.2991/978-2-38476-142-5_27
ID  - Kamaluddin2023
ER  -