Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)

Animation Major for Undergraduates: Practice and Challenges

Authors
Muhammad Cahya Mulya Daulay, RR. Mega Iranti Kusumawardhani
Corresponding Author
Muhammad Cahya Mulya Daulay
Available Online 3 December 2020.
DOI
https://doi.org/10.2991/assehr.k.201202.069How to use a DOI?
Keywords
Animation Major, curriculum, undergraduate, UMN Indonesia
Abstract
Animation Major is a relatively new discipline for undergraduate students in Indonesia. Students who chose Animation Major will learn to visualize an idea through short animated films using a combination of drawing capabilities, technical aspects in CGI, cinematography principles, and managing the production process. This writing tries to elaborate on the practice of Animation Major for undergraduate students with its complexity and challenges. Most data are gained through class observation, student assessment, and students’ feedback at the end of the semester about implementing the curriculum. Final year students’ feedback was also incorporated in the data, and graduates’ feedback from interviews. The result is a set of discussions and recommendations as feedback for faculty members in reviewing the curriculum to be more aligned with both industry and academic requirements.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Cite this article

TY  - CONF
AU  - Muhammad Cahya Mulya Daulay
AU  - RR. Mega Iranti Kusumawardhani
PY  - 2020
DA  - 2020/12/03
TI  - Animation Major for Undergraduates: Practice and Challenges
BT  - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)
PB  - Atlantis Press
SP  - 150
EP  - 156
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201202.069
DO  - https://doi.org/10.2991/assehr.k.201202.069
ID  - Daulay2020
ER  -