Animation Major for Undergraduates: Practice and Challenges
Muhammad Cahya Mulya Daulay, RR. Mega Iranti Kusumawardhani
Muhammad Cahya Mulya Daulay
Available Online 3 December 2020.
- https://doi.org/10.2991/assehr.k.201202.069How to use a DOI?
- Animation Major, curriculum, undergraduate, UMN Indonesia
- Animation Major is a relatively new discipline for undergraduate students in Indonesia. Students who chose Animation Major will learn to visualize an idea through short animated films using a combination of drawing capabilities, technical aspects in CGI, cinematography principles, and managing the production process. This writing tries to elaborate on the practice of Animation Major for undergraduate students with its complexity and challenges. Most data are gained through class observation, student assessment, and students’ feedback at the end of the semester about implementing the curriculum. Final year students’ feedback was also incorporated in the data, and graduates’ feedback from interviews. The result is a set of discussions and recommendations as feedback for faculty members in reviewing the curriculum to be more aligned with both industry and academic requirements.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Muhammad Cahya Mulya Daulay AU - RR. Mega Iranti Kusumawardhani PY - 2020 DA - 2020/12/03 TI - Animation Major for Undergraduates: Practice and Challenges BT - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020) PB - Atlantis Press SP - 150 EP - 156 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201202.069 DO - https://doi.org/10.2991/assehr.k.201202.069 ID - Daulay2020 ER -