Proceedings of the 5th International Conference on Internet Technology and Educational Informatization (ITEI 2025)

Virtual Learning Environment Design for Industrial Production Training based on Gamification: A Case Study in Cable Manufacturing

Authors
Tianlun Yang1, *, Georgios Kapogiannis2, Byung-gyoo Kang3, Zuyao Wang1, Anhai Yao4
1NingboTech University, Ningbo, ZJ, 315100, China
2University of Warwick, Coventry, CV4 7AL, UK
3University of Nottingham Ningbo China, Ningbo, ZJ, 315100, China
4Zhejiang Sci-Tech University, Hangzhou, ZJ, 310018, China
*Corresponding author. Email: tianlun.yang@nbt.edu.cn
Corresponding Author
Tianlun Yang
Available Online 24 November 2025.
DOI
10.2991/978-2-38476-472-3_10How to use a DOI?
Keywords
Gamification; Pre-job Training; Interactive Technology; Virtual Learning Environment; Instant Feedback
Abstract

Industrial production is characterized by high levels of risk, making pre-job training for employees crucial. However, pre-job training itself is not without risks. The complexity of equipment often leads to improper operations, which can result in accidents causing personal injuries and property losses. Therefore, it is imperative for manufacturing enterprises to identify a suitable method for pre-job training. This study, based on gamification learning theory, proposes an interactive virtual environment for pre-job training, using a fiber-optic cable manufacturing company as an example. In this virtual environment, employees can operate digital models of fiber-optic production equipment. The study employs the instant feedback mechanism from gamification learning to enhance learning efficiency and quality. Additionally, this approach allows employees to learn in a safe virtual setting, avoiding accidents while mastering the operational standards of the equipment and the procedures for handling emergency events. The findings of this study offer a novel perspective and method for pre-job training in industrial manufacturing enterprises.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th International Conference on Internet Technology and Educational Informatization (ITEI 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 November 2025
ISBN
978-2-38476-472-3
ISSN
2352-5398
DOI
10.2991/978-2-38476-472-3_10How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Tianlun Yang
AU  - Georgios Kapogiannis
AU  - Byung-gyoo Kang
AU  - Zuyao Wang
AU  - Anhai Yao
PY  - 2025
DA  - 2025/11/24
TI  - Virtual Learning Environment Design for Industrial Production Training based on Gamification: A Case Study in Cable Manufacturing
BT  - Proceedings of the 5th International Conference on Internet Technology and Educational Informatization (ITEI 2025)
PB  - Atlantis Press
SP  - 99
EP  - 106
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-472-3_10
DO  - 10.2991/978-2-38476-472-3_10
ID  - Yang2025
ER  -