Virtual Learning Environment Design for Industrial Production Training based on Gamification: A Case Study in Cable Manufacturing
- DOI
- 10.2991/978-2-38476-472-3_10How to use a DOI?
- Keywords
- Gamification; Pre-job Training; Interactive Technology; Virtual Learning Environment; Instant Feedback
- Abstract
Industrial production is characterized by high levels of risk, making pre-job training for employees crucial. However, pre-job training itself is not without risks. The complexity of equipment often leads to improper operations, which can result in accidents causing personal injuries and property losses. Therefore, it is imperative for manufacturing enterprises to identify a suitable method for pre-job training. This study, based on gamification learning theory, proposes an interactive virtual environment for pre-job training, using a fiber-optic cable manufacturing company as an example. In this virtual environment, employees can operate digital models of fiber-optic production equipment. The study employs the instant feedback mechanism from gamification learning to enhance learning efficiency and quality. Additionally, this approach allows employees to learn in a safe virtual setting, avoiding accidents while mastering the operational standards of the equipment and the procedures for handling emergency events. The findings of this study offer a novel perspective and method for pre-job training in industrial manufacturing enterprises.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Tianlun Yang AU - Georgios Kapogiannis AU - Byung-gyoo Kang AU - Zuyao Wang AU - Anhai Yao PY - 2025 DA - 2025/11/24 TI - Virtual Learning Environment Design for Industrial Production Training based on Gamification: A Case Study in Cable Manufacturing BT - Proceedings of the 5th International Conference on Internet Technology and Educational Informatization (ITEI 2025) PB - Atlantis Press SP - 99 EP - 106 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-472-3_10 DO - 10.2991/978-2-38476-472-3_10 ID - Yang2025 ER -